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Short Drop

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Everything posted by Short Drop

  1. Ehm, yes, this is just an updated copy of the list Porkchops4lunch made over here: http://www.nomoreroominhell.com/forums/index.php?showtopic=10623 I just wanted to update this list with all new and old community objective maps which can currently be played and completed, regardless of their finished status or quality. Maps are more or less listed by release date, newest at bottom. 1. Frostbite beta 6 fixed created by MrNyet and fixed by yomox9 Download: https://docs.google.com/file/d/0B3abWs-MkvQyUE5BTXdHbDdlV0U Source: http://www.nomoreroominhell.com/forums/index.php?showtopic=7127 Playthrough video: https://youtu.be/8QmFnLkpqRU 2. Cold Black beta 4 created by Net and modified by Mr. Halt Download: https://drive.google.com/file/d/0B7N7_II_bqbUM3VaVnI4M0NhMzA/view Source: http://www.nomoreroominhell.com/forums/index.php?showtopic=8679 Playthrough video: https://youtu.be/dMITxXOvGVw 3. Dead Labs version 2 by Porkchops4lunch Download: http://www.mediafire.com/download/1e7hcjfykzu8afc/nmo_dead_labs.zip Source: http://www.nomoreroominhell.com/forums/index.php?showtopic=10315 Playthrough video: https://youtu.be/VJ-9sYIH9YA remade version: GeneX by Porkchops4lunch Download: http://www.mediafire.com/download/wdb7n4gf187a4b8/nmo_genex+%282%29.zip Source: http://www.nomoreroominhell.com/forums/index.php?showtopic=12266 4. Hospitality version 2 by Abilities Download: https://www.mediafir...zd63h4dhcoz2<br Source: http://www.nomoreroominhell.com/forums/index.php?showtopic=10410 Playthrough video: https://youtu.be/t3otlvrE2u4 5. A Swedish Midsummer version 1 by socialstyrlesen Download: http://www.mediafire.com/download/0ecq3fg45qxz33b/nmo_sweden1_v1.zip Source: http://www.nomoreroominhell.com/forums/index.php?showtopic=11245 6. Boardwalk version 3 by DrHammer Download: http://www.mediafire.com/download/fpbps3bnofnpjf4/Boardwalk.zip Source: http://www.nomoreroominhell.com/forums/index.php?showtopic=11388 Playthrough video: https://youtu.be/LlerYNQPfNk 7. Greendale alpha 5 by Socialstyrlesen Download: http://www.mediafire.com/download/k1w2df9c61pl2fe/nmo_greendale_alpha5.zip Source: http://www.nomoreroominhell.com/forums/index.php?showtopic=11479&hl= 8. OCWD alpha 1 by Sabo Download: http://www.mediafire.com/download/727ib81ibgwkpox/nmo_ocwd_a1.rar Source: http://www.nomoreroominhell.com/forums/index.php?showtopic=11600 9. Penitentiary version 1 by geared117 Download: (.bsp file): http://yomox9.mydns.jp/maps/nmo_penitentiaryv1.bsp.bz2 (.nav file): http://yomox9.mydns.jp/maps/nmo_penitentiaryv1.nav.bz2 (.nmo file): http://yomox9.mydns.jp/maps/nmo_penitentiaryv1.nmo.bz2 Source: http://www.nomoreroominhell.com/forums/index.php?showtopic=11610 Playthrough video: https://youtu.be/ODjAOEXW7ws 10. Canal version 2 by kungfufighter Download: http://www.mediafire.com/download/kjai9do6tjoof1e/canal_v2.zip Source: http://www.nomoreroominhell.com/forums/index.php?s=718cc4bd87028f2696536e3de229fc68&showtopic=11726 11. Rigormortis by pinzdesign Download: www.pinzdesign.com/nmo_rigormortis.zip Source: http://www.nomoreroominhell.com/forums/index.php?showtopic=11749 12. Asylum version 0 by DrHammer Download: http://www.mediafire.com/download/jwh24jcc30n6bka/nmo_asylum_halloween.zip Source: http://www.nomoreroominhell.com/forums/index.php?showtopic=11905#entry172352 Playthrough video: https://youtu.be/namPwRP4mtI 13. Keystone version 3 by CartraxWolf (original creator) and yomox9 (fixer and redistributor) Download: http://nmrih.gamebanana.com/maps/download/184998 Source: http://nmrih.gamebanana.com/maps/184998 Playthrough video (route 1): https://youtu.be/kYMjZN5f86I (route 2.1): https://youtu.be/D82BmJmRoKg 14. Underground version 1 by Extragamer, Drunk Steep and Atheist Download: https://www.dropbox.com/s/9tesrz32qsv3urm/nmo_underground_v1.rar?dl=0 Source: http://www.nomoreroominhell.com/forums/index.php?showtopic=12213 and https://forums.nomoreroominhell.com/index.php?/topic/12675-nmo_underground-update/ Playthrough video (part 1/3): https://youtu.be/nXkj3uGjtw0 (part 2/3): https://youtu.be/83B5F-EycnY (part 3/3): https://youtu.be/BUyEc6yEsgo 15. Flowing Disaster beta 3 fixed, version 4, created by MrNyet and fixed by GM127 Download: https://drive.google.com/file/d/0B2nWl51yrCWHUHRpNXJ3WEk4WU0/view 16. Condemned version by Porkchops4lunch Download: http://www.mediafire.com/download/g4stk7jftnw24d7/nmo_condemned_1094.zip Source: http://www.nomoreroominhell.com/forums/index.php?showtopic=12365 17. Subside version 5 by durkhaz~ Download: http://gamebanana.com/maps/download/188104 Source: http://www.nomoreroominhell.com/forums/index.php?showtopic=12393 18. Boowalk by DrHammer (I think it requires the beta of to work) Download: https://www.mediafire.com/?ikkgv7fa7tuah43 Source: http://www.nomoreroominhell.com/forums/index.php?showtopic=12398 19. Panel version 0-1-2 by CheetahPoizon Download: https://www.dropbox.com/s/w6r1mwtq6ioxmc5/nmo_panel_0-1-2.zip?dl=0 Source: http://www.nomoreroominhell.com/forums/index.php?s=cb1021e873c907cb8da57814db859285&showtopic=12406 20. Emergency version 1101 by Porkchops4lunch Download: http://gamebanana.com/maps/download/188617 Source: http://www.nomoreroominhell.com/forums/index.php?showtopic=12459 21. Urban Hazard version 5 by Atheist Download: https://www.dropbox.com/s/ww1x49seu9hsfq8/nmo_urbanhazard_v5.rar?dl=0 Source: http://www.nomoreroominhell.com/forums/index.php?showtopic=12467 22. Miner Detour version 3 by RevenantGhost Download: http://www.mediafire.com/file/mqaa4hx0d128qs5/nmo_miner_detour_v3.zip Source: https://forums.nomoreroominhell.com/index.php?/topic/12724-nmo_miner_detour/ Playthrough video (part 1/3): https://www.youtube.com/watch?v=kJiLEuXVwPE&list=PLB9DaJSVSWzFN7CJU2Ofyye8rhYpxHZIn (part 2/3): https://www.youtube.com/watch?v=TQVUE69wOBQ&list=PLB9DaJSVSWzFN7CJU2Ofyye8rhYpxHZIn (part 3/3): https://www.youtube.com/watch?v=Kjx7iXZj0Bk&list=PLB9DaJSVSWzFN7CJU2Ofyye8rhYpxHZIn 23. Night Forest version 1 by Hammercore Download: http://www.mediafire.com/file/y6ff0d45x2ej4j8/nmo_night_forest.rar Source: https://forums.nomoreroominhell.com/index.php?/topic/12493-nmo_night_forest/ 24. Ravenholm version 2 by Extragamer and Drunk Steep Download: https://www.dropbox.com/s/h7hedsao7k7rmsp/nmo_ravenholm_v2_release.7z?dl=0 *needs additional plugin to work properly* Source: https://forums.nomoreroominhell.com/index.php?/topic/12505-nmo_ravenholm/ 25. Throwback version 1 by BadCompany Download: https://www.sendspace.com/file/m8lmiy Source: https://forums.nomoreroominhell.com/index.php?/topic/12529-nmo_throwback/ 26. Anxiety version ? by Porkchops4lunch Download: http://gamebanana.com/maps/download/190044 Source: https://forums.nomoreroominhell.com/index.php?/topic/12558-nmo_anxiety/ 27. Bad Gas version 1 by Porkchops4lunch Download: http://www.mediafire.com/file/7bf4jqa89a6xk50/nmo_bad_gas_3009.zip Source: https://forums.nomoreroominhell.com/index.php?/topic/12678-nmo_bad_gas/ 28. In The Dark version 2 by Hammercore Download: http://www.mediafire.com/file/dj0ma6rv2grg9vi/in+the+darkv2.RAR Source: https://forums.nomoreroominhell.com/index.php?/topic/12687-in-the-darkv2/ 29. Hard Time version 1 by Porkchops4lunch Download: files.gamebanana.com/maps/nmo_hard_time_0802_fda8a.zip Source: https://forums.nomoreroominhell.com/index.php?/topic/12739-nmo_hard_time/ 30. Corpsington version 1502 by E-Arkham and edited by Porkchops4lunch Download: http://gamebanana.com/maps/download/189357 Source: http://gamebanana.com/maps/189357 31. Downtown version 1 by mrblagues Download: https://drive.google.com/drive/folders/0Bw7cgMEqvaiWbEwyRFlpMVhRak0 Source: https://forums.nomoreroominhell.com/index.php?/topic/12772-nmo_downtown/
  2. Hey guys, I finally managed to complete this custom map solo, after dying a few times in silly ways (like being crushed by the closing gate in part 2). Here's all three parts: Part 1, going through the train: Part 2, exploring the mines: Part 3, finale in the town center: Let me know what you think! I'm doing Subside again next, but this time with the 8x bigger inventory like I did for Miner Detour.
  3. Porkchops, where can I find nmo_emergency_1906 ?
  4. movie

    I just tried it. The environment quality is a bit ehhhh but objectives are certainly original. I died before I could find the last two covers, but I lost a lot of time because I didn't really get what I was supposed to do, and the objectives are in French. The other text, that was in English, was only a flash, and I couldn't read it promptly, especially since it comes paired with French text as well and it doesn't make it immediate for me to notice that there's English underneath. Anyways the map is nice, a bit easy on the zombie side I guess, but I don't mind. I saw a lot of drawers and car trunks that could be opened but there seemed to be nothing to collect, and some switches for the car lifts, not sure if they can be used to crush the zombies. I noticed some items spawned twice, like after you collect one, a second one is still there in the same place as the first item. Anyways thanks for making it
  5. So I run a listen server for just me and friends, and I noticed that all the custom maps don't appear in the list of maps when we want to vote for the next map, or to change the map. I know I can use the console but for that I need to know the exact map name, and also I prefer the vote system. How can I make the rest of the maps show up in that list?
  6. Hi there, we tried this map last night and we had a lot of fun. We made it to past the part where you use the green key and have to go down the ladder. So far the only thing I can think it was a bug or that it could be improved on is that on the first door that you have to open by rotating the cubes, when you peep through the crack in the door, it only lets you do it for 1 second. I wonder why? It makes it very hard to check how the bars on the other side are being moved, it would be better if a player is allowed to peep through the crack in the door without being kicked out of peeping.
  7. After setting the dynamite and going up the ladder, there's the placeholder space for a second health crate, but I've never found that one, can someone tell me where to find it?
  8. I was gonna include this map in the list of custom objective maps but the link is dead..
  9. nmo_resident_evil_revelations: download link dead nmo_ravenholm: added nmo_harvest: joke map, not real NMRIH spirit nmo_in_the_dark_V2: added emergency 1101: updated existing entry emergency 1908: can't find it nmo_corpsington: added nmo_anxiety: added
  10. I've been updating this list recently, if there is any NMO map (which plays as an actual objective map and not something else) that I missed, let me know.
  11. Hey there, are you Italian?

    1. Show previous comments  1 more
    2. Short Drop

      Short Drop

      I am too. From Taranto.

    3. RevenantGhost


      Cool! :D Well, add me on steam, lets talk there instead of here :P

    4. Short Drop

      Short Drop

      Added and invited to a Steam group about playing Resident Evil Outbreak online, check it out, it might interest you.

  12. Do you know why?
  13. No, I don't have any technical problem. I just haven't played the game in a year or so and I would like to go back to it once it finally has a new update and then play all the custom maps I haven't tried, like yours.
  14. Looks interesting, wish they would release this update already so I can finally go back to the game.
  15. 4 weeks to Halloween. Is it happening? Are you guys doing it? Are we getting some? Oh ghosts and shadows of the NMRIH dev team, we invoke you. Send us meaty new content and we shall go back to a once glorious game and restore our lost love for it.
  16. They're all dead, probably. They've actually turned into zombies. I've been playing some Resident Evil Outbreak online recently. These two games are actually very similar.
  17. I know, and I care little about it. They gave you that little teaser trailer to keep your from noticing that they missed yet another chance, Halloween, to release an update they have been telling us we would be getting soon since end of 2014, 2 full years ago. I kept quiet when they released the trailer because I would have been the only dissenting voice complaining about NMRIH1 while everyone was pissing themselves excited with NMRIH2. What happened to that Resident Evil 2 RPD map that was being worked since 2011 or so? To that map in China, Suzhou? Wasn't nay0r working on some Broadway 2, and something else? What about those new weapons? It's not that they don't release the update, it's that they don't even talk about it, there's no news or list of changes, not even the info to keep you from believing that something is moving. I love the game and I support the devs, I know they do it for free and all the usual stuff, but I can't deny that I'm just a frustrated fan who has been waiting for years now and they say they're still on it but it never comes out.
  18. May I ask why can't I carry two berettas if I find them? Or two rolls of bandages? Or anything more than once? If the answer has something to do with "so that people don't hoard all the resources for themselves", may I point out that there's nothing that you can do to prevent that anyway? A wasteful, selfish or hoarding player can do so anyway in a variety of ways. If I have a beretta and I find another one, and I am unable to pick it up because I already have one, that doesn't prevent me from being selfish, I can just unload mine, throw it away and take a new one, so to have all ammo and leave nothing to the others. If I have a medkit and find another one, if I want to be selfish, I can just heal myself even if I am missing only 1HP and still take the new medkit for myself. It doesn't really make sense especially now that you can have two iterations of the same weapons if it's slightly different variation (Sako, M16, Ruger 10/12, SKS). Being able to carry multiple iterations of a certain items add realism (because you CAN do that in real life) and freedom to the game (let ME decide what I carry, if I have space for it). Can we get that? Pretty please?
  19. Some details on this possibility?
  20. Hey guys, could one of you skilled map makers make a super simple map where you just spawn in a big bright room and you have all items and guns available for you to test? It would be good if you can have guns organized by their ammo type, having 8 copies of each gun so that potentially everyone can grab the same gun if they wanted to, and an infinite ammo box of some sort. Same for melee weapons and tools. For medical items, next to the medical item spawning thing, I was thinking if you could make three buttons that when you press them they get you bleeding, infected, or just hurt, so to test pills, bandages and medkits. And could we have some stuff to use the welder on (that breaks open when you use the welder but re-locks when you press a button) and a fire that you can use the extinguisher on? Maybe a door frame to test the barricading on it? Also let's not forget things like gene therapy, chainsaw/abrasive saw, bow, flare gun. I just bring a lot of new people to NMRIH and I wanted to show them a few things before we jump in the game. Could anyone make this? EDIT: As an addition, I thought it would be nice to have bulletproof glass cages to show the different types of zombies in them: walkers, runners, children, crawlers, army zombies (which could be runners or walkers, I guess), and maybe even one where zombies constantly spawn and get set on fire and become firey runners before dying? Just to show my peeps the kind of threats the have to watch out for.
  21. Part 1/2: Part 2/2: Let me know what you guys think.
  22. It just hit me. Wouldn't it be cool and make sense if the characters would have slightly different abilities based on their background or the source material they are inspired from? Before bashing my idea, hear me out: Molotov, a firefighter/possible pyromaniac, could be better at using fire axes, fire extinguishers, and obviously molotovs. Wally, being based on the hot-tempered character from The Big Lebowski, who seems to carry a gun with him everywhere, could be more effective with handguns. Badass carries a backpack so perhaps her inventory could hold 50% more stuff. Maybe she could also be more efficient with bandages since... she's used to taking care of bleeding, lol. Butcher is a... butcher, so he could be more skilled with knives and meat cleavers. Maybe the abrasive saw too? Bateman is based on the psychopath from American Psycho, he could be more skillful with some melee weapons like the machete, the hatchet, the fire axe, and definitely the chainsaw. Roje seems to be some sort of war veteran and is blind from one eye... so he's used to seeing things with one eye only. Maybe he could be a better shot with scoped rifles? About Hunter and Jive, we can't deduce much about them. Hunter is a smoker so maybe he could carry with himself a different lighter that makes better light, while Jive gives me the vibe of the stereotypical drug dealer type, so maybe his interaction with pills could be different? All these changes could come in the form of having increased damage, increased range, more health healed from a healing item, using a healing item faster, or using less stamina performing certain actions... Something probably necessary to prevent having people using the same characters over and over for a certain skill or having more than one character in a team, would be to assign different characters randomly to the players as they join a server. I remember someone saying that not having characters with different abilities is the way the devs wanted it to be, but I think this would be a cool feautre if it was an optional way of playing it other than the default "all characters the same" way. "Character skills" could be a tickable option for the server host. What do you guys think?
  23. It shouldn't be in the game's scope to babysit players and make sure they "behave". Otherwise, why is there friendly fire? Shouldn't they remove that too then, so that people aren't dicks to each other? If this is a hardcore, unforgiving zombie apocalypse survival game, it should abstain from this petty level of hand-holding, it's unnecessary, the experience doesn't have to be guaranteed to be "fair", it's supposed to be brutal, in a real life situation you can have selfish or wasteful people and that's part of what you have to deal with in order to survive. And like I said, it's flawed, you can be selfish, wasteful or a troll in so many other ways that just implementing this limitation just breaks realism. What if I am playing alone, or the only player left alive, why can't I carry two bottles of pills, why can't I have to glocks if I find them? I can carry 5 handguns but only if they are all different? I can carry two huge Sako rifles because hey there's a scope on one and not on the other one, totally okay then, but not two pair of bandages? Makes no sense. Leave it up to the players. The game is about cooperation but it has to come from the players, not instigated by the game. Ensuring a fair share of the encountered resources should be up to the players, to cooperate or perish, the game itself should abstain from this kind of parenting.
  24. I made this on the map that Atheist made for me, the one I requested with all items and weapons and stuff. Feel free to have a look: http://steamcommunity.com/sharedfiles/filedetails/?id=632183258 Or directly on youtube: part 1: https://youtu.be/6TqHhFhdQQ8 part 2: https://youtu.be/a_D-IONW2RE part 3: https://youtu.be/xR6uXSACWYU