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About Socialstyrelsen

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  1. It has to do with the server also. When I ran the server from my own computer it worked perfectly. But when I tried to run it from jestservers it lagged with a lot of zombies alive.
  2. Hey! I run a pvp server 24/7. Currently it is only playing nmd_sweden though and people want more maps. Any chance we could make a pvp version of evildeadcabin? It would be very fast to just copy over my entity setup for the pvp mode. Please tell me if you are interested, all I need is the vmf and permission to edit it.
  3. Hey! I run a pvp server 24/7. Currently it is only playing nmd_sweden though and people want more maps. Any chance we could make a pvp version of paradisefalls? It would be very fast to just copy over my entity setup for the pvp mode. Please tell me if you are interested, all I need is the vmf and permission to edit it.
  4. Sounds like some plugin conflict. Does it work if you create a local server (main menu, create server)?
  5. Sounds very strange. I don't know how to reproduce this bug. If you are running the server 24/7 I recommend reloading the map every few hours. It seems a lot of strange things can happen if you run it for days without reloading.
  6. Updated to v3! Please report any bugs! Durkhaz would love to fix them!
  7. I tried 2 min respawn but then it was actually a bit hard to win if there weren't enough good players. If you were the only one killing you still could not win because there wasn't enough time to run around the map finding where the noobs where hiding. If there are 2-3 good players though, players that actually engage and don't hide away like the noobs tend to do, then the matches are usually very fast, 1-2 min, and you don't have to wait long for next round.
  8. I don't know. I haven't tested. But I'm not going to add them back in. They aren't very useful in pvp anyways.
  9. I love this map! I might not be entirely objective, but still. =) PVP is awesome. More PVP maps please! Also updated to v7. Changelog: Added weapons at respawn (to stop people from hoarding weapons and camping like little girl scouts) Added a bit more ammo "We have a winner!" is now declared faster than before Recompiled the doors so that they have handles Removed a lot of console spam about missing door_options and no vphycis model + some other minor modifications
  10. I think in the new version some of the ammo types will spawn 3 boxes each time, instead of only one.
  11. Yes. The current version works though: http://www.nomoreroominhell.com/forums/index.php?showtopic=8831 But it really needs some quick fixes because a lot of people think it is broken due to how some of the objectives are setup.
  12. That is one hell of a challenge. Good luck! Yes. It works exactly like that. There's a setting called Spawn Regeneration Target. It is explained like this in the editor: "Dead zombies are cleared for live ones over 2 minutes time to reach this percent of live zombies." Different areas use different numbers. The forest is set to 10%, inside the main house is set to 1%. Yes. If you move too far away all the zombies in that area will disappear. And when you come back they will be spawned in again at 100% (Spawn Regeneration Target doesn't matter in this case). It works like this in all objective maps, but not in survival maps. Spawn Regeneration Target will use line of sight to spawn zombies. So if you see 100% of an area no zombies will spawn even if the Spawn Regeneration Target is set to 10%. But if you turn around zombies will start to spawn until they reach the target.
  13. I don't think such a placement would help people understand. It would just add more confusion. Also, I think it's a bit like cheating if you can see the enemy's scoreboard. You can still figure out what they are doing if you pay attention, spy on their vending machines etc. Having their scoreboard visible would make it too easy. I agree. We have tried to explain the basics in-game using posters. But if you don't know English it's a problem of course. Maybe we could make a Japanese version? If you help us translate... Do you have Photoshop? Then I could send you the pictures and you can translate them, then I put them in-game.
  14. I'm trying to use InputSetCode for a trigger_keypad. When I send a number from a logic_case it works. But when I send a number from a math_counter it tells me it's the wrong type. I guess it's a integer, and that the trigger_keypad only accept strings. Is there any way to convert an integer to a string, by sending it through some other entity or something? I'm trying to create a completely random four digit code generator, and everything works up to the very last point, where the trigger_keypad refuses to accept the input.
  15. Oh yeah, that's a real piece of beauty! But check out this baby: That brick texture! So sexy!