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ys24ys

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About ys24ys

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  1. this look. it is me -> RonaldLee reply. well... this? Re: http://steamcommunit...015125437/home/ Re2 : http://blog.naver.co...ou/220034774450 In my opinion, you have the wrong setting was smd. Re2 my server. All skins Re2 my work. I do not proficient in English. So, I do not know how to explain the good. Here, look at this. [All .smd Files] version 1 nodes 0 "ValveBiped.Bip01_Pelvis" -1 1 "ValveBiped.Bip01_L_Thigh" 0 2 "ValveBiped.Bip01_L_Calf" 1 3 "ValveBiped.Bip01_L_Foot" 2 4 "ValveBiped.Bip01_L_Toe0" 3 5 "ValveBiped.Bip01_R_Thigh" 0 6 "ValveBiped.Bip01_R_Calf" 5 7 "ValveBiped.Bip01_R_Foot" 6 8 "ValveBiped.Bip01_R_Toe0" 7 9 "ValveBiped.Bip01_Spine" 0 10 "ValveBiped.Bip01_Spine1" 9 11 "ValveBiped.Bip01_Spine2" 10 12 "ValveBiped.Bip01_Spine4" 11 13 "ValveBiped.Bip01_Neck1" 12 14 "ValveBiped.Bip01_Head1" 13 15 "ValveBiped.forward" 14 16 "ValveBiped.Bip01_L_Clavicle" 12 17 "ValveBiped.Bip01_L_UpperArm" 16 18 "ValveBiped.Bip01_L_Forearm" 17 19 "ValveBiped.Bip01_L_Hand" 18 <-- This (Left Hand Bone) 20 "ValveBiped.Bip01_L_Finger2" 19 21 "ValveBiped.Bip01_L_Finger21" 20 22 "ValveBiped.Bip01_L_Finger22" 21 23 "ValveBiped.Bip01_L_Finger1" 19 24 "ValveBiped.Bip01_L_Finger11" 23 25 "ValveBiped.Bip01_L_Finger12" 24 26 "ValveBiped.Bip01_L_Finger0" 19 27 "ValveBiped.Bip01_L_Finger01" 26 28 "ValveBiped.Bip01_L_Finger02" 27 29 "ValveBiped.Bip01_L_Wrist" 18 30 "ValveBiped.Bip01_L_Ulna" 18 31 "ValveBiped.Bip01_R_Clavicle" 12 32 "ValveBiped.Bip01_R_UpperArm" 31 33 "ValveBiped.Bip01_R_Forearm" 32 34 "ValveBiped.Bip01_R_Hand" 33 <-- This (Right Hand Bone) 35 "ValveBiped.Bip01_R_Finger2" 34 36 "ValveBiped.Bip01_R_Finger21" 35 37 "ValveBiped.Bip01_R_Finger22" 36 38 "ValveBiped.Bip01_R_Finger1" 34 39 "ValveBiped.Bip01_R_Finger11" 38 40 "ValveBiped.Bip01_R_Finger12" 39 41 "ValveBiped.Bip01_R_Finger0" 34 42 "ValveBiped.Bip01_R_Finger01" 41 43 "ValveBiped.Bip01_R_Finger02" 42 44 "ValveBiped.Bip01_R_Wrist" 33 45 "ValveBiped.Bip01_R_Ulna" 33 46 "ValveBiped.weapon_bone" 38 <-- Connect Right Hand Bone 47 "ValveBiped.weapon_bone_RHand" 46 <-- Change 'ValveBiped.weapon_bone_left', and Connect Left Hand Bone 48 "ValveBiped.weapon_bone_LHand" 47 49 "ValveBiped.weapon_bone_Clip" 48 50 "ValveBiped.weapon_bone_left" 19 51 "CoatB6" 1 52 "CoatA6" 1 53 "CoatC6" 1 54 "CoatB3" 6 55 "CoatC3" 6 56 "CoatA3" 6 end 1. [Delete] 51 "CoatB6" 1 52 "CoatA6" 1 53 "CoatC6" 1 54 "CoatB3" 6 55 "CoatC3" 6 56 "CoatA3" 6 2. [Delete] 48 "ValveBiped.weapon_bone_LHand" 47 49 "ValveBiped.weapon_bone_Clip" 48 50 "ValveBiped.weapon_bone_left" 19 3. [Change] 46 "ValveBiped.weapon_bone" 38 47 "ValveBiped.weapon_bone_RHand" 46 This is modified as follows: 46 "ValveBiped.weapon_bone" 34 Connect Right Hand Bone 47 "ValveBiped.weapon_bone_left" 19 Connect Left Hand Bone If the bone is not properly connected to each other, as you are, problem. Helpful? +add : Delete .qc files "$ikchain ikclip ValveBiped.weapon_bone_Clip knee 0.707 -0.707 0.000" Line.
  2. Check 1:1 Messege Ripple for your questions for this report.
  3. zombies = yes (my RPG server in use.) weapons = i don't know.
  4. I have the same problem. What is this???
  5. It's because you don't writing for [Precache] problem. └addons/sourcemod/configs/sm_skinchooser_hl2dm/skinchooserdownloads.ini
  6. ok. I understood. I wanted to use a VPK file. But you say that it is impossible to it. Thanks.
  7. Finished setting up the path completely. GCFScape is confirmed. [nmrih_dir.vpk(Original)] root materials models particles scripts sound [test.vpk(custom files)] root materials models But test.vpk file is not recognized. test.vpk nmrih_dir.vpk file in the same folder as the file is located.(nmrih_ds\nmrih\)
  8. So, I'm vpk file can not be created and use? There are too many skin file...
  9. I love this plugin. Thanks Marcus.
  10. Hello guys. First, I'm not good at English. Think that part of me and read. I have use custom skins plugin. However, there are too many files difficult. So I was all compressed files vpk file. But I have a problem. Vpk file in NMRIH not be recognized. What should I do? I would like to use vpk file. I want, how to use the vpk file of NMRIH.
  11. http://cloud-3.steampowered.com/ugc/723122970158765914/D189BA4D92CD805CE76A5BD3714FBB0DCEBC46FE/ (Success Img) Custom skins are now holding the weapon properly. With the help of your success. Smd file had all the answers. Thanks!
  12. Thanks. Qc file until I finished editing. Thank you for your kind explanation. I want to ask one more thing. [phymodel.smd] is How do I fix it? 1. If I want to use GF(gordon freeman) if the skin, I need to use the file bateman-all.smd of me? 2. Or, GF-all.smd need to edit it? If you need to choose 2, then 54 "ValveBiped.weapon_bone" 38 55 "ValveBiped.weapon_bone_left" 19 56 "CoatB6" 1 57 "CoatA6" 1 58 "CoatC6" 1 59 "CoatB3" 6 60 "CoatC3" 6 61 "CoatA3" 6 This was the bateman-phymodel.smd in weapon_bone source. Does it need to be added to GF-all.smd? 43 "ValveBiped.weapon_bone" 9 44 "ValveBiped.weapon_bone_RHand" 43 45 "ValveBiped.weapon_bone_LHand" 44 46 "ValveBiped.weapon_bone_Clip" 45 47 "ValveBiped.Bip01_L_Finger12" 23 end This This is part of the nodes in the GF-all.smd. Line (47) and END lines between add 54~61 lines? ㄴThis work was just. However, all weapons except for a flashlight attached to the body.
  13. Weapons are located in the back. Help me. http://css.gamebanana.com/skins/130317 This Models. (HL2 Gorden Freeman: Option 2 - Without Helmet) If you modify the qc, smd can I give to upload files? (Fix is complete file) You completed file and the original qc, smd file I would like to compare. [Gorden Freeman.qc] - origin $cd "D:\NMRIH_SKIN\질문내용\커스텀" $modelname "player\ct_gign.mdl" $model "studio" "Gordon Freeman 1.smd" $poseparameter move_yaw -180.00 180.00 $poseparameter body_pitch -90.00 90.00 $poseparameter body_yaw -90.00 90.00 $cdmaterials "models\player\Gordon Freeman\" $hboxset "cstrike" $hbox 3 "ValveBiped.Bip01_Pelvis" -8.299 -7.727 -5.429 8.299 2.007 6.583 $hbox 6 "ValveBiped.Bip01_L_Thigh" 4.576 -5.377 -3.432 22.880 3.775 4.576 $hbox 6 "ValveBiped.Bip01_L_Calf" -0.291 -4.295 -3.432 20.883 3.151 3.432 $hbox 6 "ValveBiped.Bip01_L_Foot" -2.288 -1.144 -2.579 5.720 4.576 2.007 $hbox 6 "ValveBiped.Bip01_L_Toe0" -2.860 -2.808 -2.860 4.004 1.196 1.716 $hbox 7 "ValveBiped.Bip01_R_Thigh" 4.576 -5.377 -3.432 22.880 3.775 4.576 $hbox 7 "ValveBiped.Bip01_R_Calf" -0.291 -4.295 -3.432 20.883 3.151 3.432 $hbox 7 "ValveBiped.Bip01_R_Foot" -2.288 -1.144 -2.007 5.720 4.576 2.579 $hbox 7 "ValveBiped.Bip01_R_Toe0" -2.860 -2.808 -1.716 4.004 1.196 2.860 $hbox 3 "ValveBiped.Bip01_Spine1" -9.152 -1.258 -8.008 4.576 11.326 8.008 $hbox 2 "ValveBiped.Bip01_Spine2" -3.068 -3.432 -9.693 13.572 10.317 9.693 $hbox 1 "ValveBiped.Bip01_Neck1" -0.104 -4.576 -2.860 5.512 2.288 2.860 $hbox 1 "ValveBiped.Bip01_Head1" -0.416 -6.240 -3.640 9.360 4.441 3.016 $hbox 4 "ValveBiped.Bip01_L_UpperArm" -1.144 -2.579 -2.288 14.872 2.579 2.288 $hbox 4 "ValveBiped.Bip01_L_Forearm" -1.716 -2.402 -2.402 13.156 2.402 2.402 $hbox 4 "ValveBiped.Bip01_L_Hand" 0.291 -2.465 -1.716 6.583 1.550 2.860 $hbox 5 "ValveBiped.Bip01_R_UpperArm" -1.144 -2.579 -2.288 14.872 2.579 2.288 $hbox 5 "ValveBiped.Bip01_R_Forearm" -1.716 -2.402 -2.402 13.156 2.402 2.402 $hbox 5 "ValveBiped.Bip01_R_Hand" 0.291 -2.465 -2.860 6.583 1.550 1.716 // Model uses material "glass.vmt" // Model uses material "frame.vmt" // Model uses material "suit.vmt" // Model uses material "head.vmt" // Model uses material "eye.vmt" $attachment "forward" "ValveBiped.forward" 0.00 0.00 0.00 rotate 0.00 0.00 -0.00 $attachment "grenade0" "ValveBiped.Bip01_Pelvis" 7.45 4.24 -3.33 rotate -13.05 173.19 92.40 $attachment "grenade1" "ValveBiped.Bip01_Pelvis" 2.13 4.48 -6.15 rotate -81.11 178.93 91.12 $attachment "grenade2" "ValveBiped.Bip01_Pelvis" -7.50 3.33 2.16 rotate 22.39 2.47 -86.84 $attachment "grenade3" "ValveBiped.Bip01_Pelvis" -7.89 4.44 -4.03 rotate -33.13 -2.70 -87.60 $attachment "pistol" "ValveBiped.Bip01_R_Thigh" -0.93 3.33 -5.94 rotate 0.94 -1.57 80.10 $attachment "primary" "ValveBiped.Bip01_Spine2" 13.03 -3.98 -7.48 rotate -17.39 177.19 -4.18 $attachment "eholster" "ValveBiped.Bip01_L_Thigh" 5.15 -0.56 5.20 rotate 3.68 -91.56 99.67 $attachment "c4" "ValveBiped.Bip01_Spine2" 13.67 -7.55 0.95 rotate -29.12 65.25 22.32 $attachment "lfoot" "ValveBiped.Bip01_L_Foot" 0.00 5.20 0.00 rotate -0.00 0.00 -0.00 $attachment "rfoot" "ValveBiped.Bip01_R_Foot" 0.00 5.20 0.00 rotate 0.00 0.00 0.00 $attachment "muzzle_flash" "ValveBiped.Bip01_L_Hand" 0.00 0.00 0.00 rotate -0.00 0.00 0.00 $includemodel "player/cs_player_shared.mdl" $includemodel "player/ak_anims_t.mdl" $surfaceprop "flesh" $eyeposition -0.000 0.000 73.000 $illumposition -0.019 1.051 37.307 $sequence ragdoll "ragdoll" ACT_DIERAGDOLL 1 fps 30.00 $ikchain rhand ValveBiped.Bip01_R_Hand knee 0.707 0.707 0.000 $ikchain lhand ValveBiped.Bip01_L_Hand knee 0.707 0.707 0.000 $ikchain rfoot ValveBiped.Bip01_R_Foot knee 0.707 -0.707 0.000 $ikchain lfoot ValveBiped.Bip01_L_Foot knee 0.707 -0.707 0.000 $ikchain ikclip ValveBiped.weapon_bone_Clip knee 0.707 -0.707 0.000 $collisionjoints "phymodel.smd" { $mass 100.0 $inertia 10.00 $damping 0.05 $rotdamping 5.00 $rootbone "valvebiped.bip01_pelvis" $jointrotdamping "valvebiped.bip01_pelvis" 3.00 $jointmassbias "valvebiped.bip01_spine1" 8.00 $jointconstrain "valvebiped.bip01_spine1" x limit -10.00 10.00 0.00 $jointconstrain "valvebiped.bip01_spine1" y limit -16.00 16.00 0.00 $jointconstrain "valvebiped.bip01_spine1" z limit -20.00 30.00 0.00 $jointmassbias "valvebiped.bip01_spine2" 9.00 $jointconstrain "valvebiped.bip01_spine2" x limit -10.00 10.00 0.00 $jointconstrain "valvebiped.bip01_spine2" y limit -10.00 10.00 0.00 $jointconstrain "valvebiped.bip01_spine2" z limit -20.00 20.00 0.00 $jointmassbias "valvebiped.bip01_r_clavicle" 4.00 $jointrotdamping "valvebiped.bip01_r_clavicle" 6.00 $jointconstrain "valvebiped.bip01_r_clavicle" x limit -15.00 15.00 0.00 $jointconstrain "valvebiped.bip01_r_clavicle" y limit -10.00 10.00 0.00 $jointconstrain "valvebiped.bip01_r_clavicle" z limit 0.00 45.00 0.00 $jointmassbias "valvebiped.bip01_l_clavicle" 4.00 $jointrotdamping "valvebiped.bip01_l_clavicle" 6.00 $jointconstrain "valvebiped.bip01_l_clavicle" x limit -15.00 15.00 0.00 $jointconstrain "valvebiped.bip01_l_clavicle" y limit -10.00 10.00 0.00 $jointconstrain "valvebiped.bip01_l_clavicle" z limit 0.00 45.00 0.00 $jointmassbias "valvebiped.bip01_l_upperarm" 5.00 $jointrotdamping "valvebiped.bip01_l_upperarm" 2.00 $jointconstrain "valvebiped.bip01_l_upperarm" x limit -15.00 20.00 0.00 $jointconstrain "valvebiped.bip01_l_upperarm" y limit -40.00 32.00 0.00 $jointconstrain "valvebiped.bip01_l_upperarm" z limit -80.00 25.00 0.00 $jointmassbias "valvebiped.bip01_l_forearm" 4.00 $jointrotdamping "valvebiped.bip01_l_forearm" 4.00 $jointconstrain "valvebiped.bip01_l_forearm" x limit -40.00 15.00 0.00 $jointconstrain "valvebiped.bip01_l_forearm" y limit 0.00 0.00 0.00 $jointconstrain "valvebiped.bip01_l_forearm" z limit -120.00 10.00 0.00 $jointrotdamping "valvebiped.bip01_l_hand" 1.00 $jointconstrain "valvebiped.bip01_l_hand" x limit -25.00 25.00 0.00 $jointconstrain "valvebiped.bip01_l_hand" y limit -35.00 35.00 0.00 $jointconstrain "valvebiped.bip01_l_hand" z limit -50.00 50.00 0.00 $jointmassbias "valvebiped.bip01_r_upperarm" 5.00 $jointrotdamping "valvebiped.bip01_r_upperarm" 2.00 $jointconstrain "valvebiped.bip01_r_upperarm" x limit -15.00 20.00 0.00 $jointconstrain "valvebiped.bip01_r_upperarm" y limit -40.00 32.00 0.00 $jointconstrain "valvebiped.bip01_r_upperarm" z limit -80.00 25.00 0.00 $jointmassbias "valvebiped.bip01_r_forearm" 4.00 $jointrotdamping "valvebiped.bip01_r_forearm" 4.00 $jointconstrain "valvebiped.bip01_r_forearm" x limit -40.00 15.00 0.00 $jointconstrain "valvebiped.bip01_r_forearm" y limit 0.00 0.00 0.00 $jointconstrain "valvebiped.bip01_r_forearm" z limit -120.00 10.00 0.00 $jointrotdamping "valvebiped.bip01_r_hand" 1.00 $jointconstrain "valvebiped.bip01_r_hand" x limit -25.00 25.00 0.00 $jointconstrain "valvebiped.bip01_r_hand" y limit -35.00 35.00 0.00 $jointconstrain "valvebiped.bip01_r_hand" z limit -50.00 50.00 0.00 $jointmassbias "valvebiped.bip01_r_thigh" 7.00 $jointrotdamping "valvebiped.bip01_r_thigh" 7.00 $jointconstrain "valvebiped.bip01_r_thigh" x limit -25.00 25.00 0.00 $jointconstrain "valvebiped.bip01_r_thigh" y limit -10.00 15.00 0.00 $jointconstrain "valvebiped.bip01_r_thigh" z limit -55.00 25.00 0.00 $jointmassbias "valvebiped.bip01_r_calf" 4.00 $jointconstrain "valvebiped.bip01_r_calf" x limit -10.00 25.00 0.00 $jointconstrain "valvebiped.bip01_r_calf" y limit -5.00 5.00 0.00 $jointconstrain "valvebiped.bip01_r_calf" z limit -10.00 115.00 0.00 $jointmassbias "valvebiped.bip01_l_thigh" 7.00 $jointrotdamping "valvebiped.bip01_l_thigh" 7.00 $jointconstrain "valvebiped.bip01_l_thigh" x limit -25.00 25.00 0.00 $jointconstrain "valvebiped.bip01_l_thigh" y limit -10.00 15.00 0.00 $jointconstrain "valvebiped.bip01_l_thigh" z limit -55.00 25.00 0.00 $jointmassbias "valvebiped.bip01_l_calf" 4.00 $jointconstrain "valvebiped.bip01_l_calf" x limit -10.00 25.00 0.00 $jointconstrain "valvebiped.bip01_l_calf" y limit -5.00 5.00 0.00 $jointconstrain "valvebiped.bip01_l_calf" z limit -10.00 115.00 0.00 $jointmassbias "valvebiped.bip01_head1" 4.00 $jointrotdamping "valvebiped.bip01_head1" 3.00 $jointconstrain "valvebiped.bip01_head1" x limit -50.00 50.00 0.00 $jointconstrain "valvebiped.bip01_head1" y limit -20.00 20.00 0.00 $jointconstrain "valvebiped.bip01_head1" z limit -26.00 30.00 0.00 } [Gorden Freeman Phymodel.smd] - Origin version 1 nodes 0 "ValveBiped.Bip01_Pelvis" -1 1 "ValveBiped.Bip01_L_Thigh" 0 2 "ValveBiped.Bip01_L_Calf" 1 3 "ValveBiped.Bip01_L_Foot" 2 4 "ValveBiped.Bip01_L_Toe0" 3 5 "ValveBiped.Bip01_R_Thigh" 0 6 "ValveBiped.Bip01_R_Calf" 5 7 "ValveBiped.Bip01_R_Foot" 6 8 "ValveBiped.Bip01_R_Toe0" 7 9 "ValveBiped.Bip01_Spine" 0 10 "ValveBiped.Bip01_Spine1" 9 11 "ValveBiped.Bip01_Spine2" 10 12 "ValveBiped.Bip01_Spine4" 11 13 "ValveBiped.Bip01_Neck1" 12 14 "ValveBiped.Bip01_Head1" 13 15 "ValveBiped.forward" 14 16 "ValveBiped.Bip01_L_Clavicle" 12 17 "ValveBiped.Bip01_L_UpperArm" 16 18 "ValveBiped.Bip01_L_Forearm" 17 19 "ValveBiped.Bip01_L_Hand" 18 20 "ValveBiped.Bip01_L_Finger2" 19 21 "ValveBiped.Bip01_L_Finger21" 20 22 "ValveBiped.Bip01_L_Finger22" 21 23 "ValveBiped.Bip01_L_Finger1" 19 24 "ValveBiped.Bip01_L_Finger11" 23 25 "ValveBiped.Bip01_L_Finger0" 19 26 "ValveBiped.Bip01_L_Finger01" 25 27 "ValveBiped.Bip01_L_Finger02" 26 28 "ValveBiped.Bip01_L_Wrist" 18 29 "ValveBiped.Bip01_L_Ulna" 18 30 "ValveBiped.Bip01_R_Clavicle" 12 31 "ValveBiped.Bip01_R_UpperArm" 30 32 "ValveBiped.Bip01_R_Forearm" 31 33 "ValveBiped.Bip01_R_Hand" 32 34 "ValveBiped.Bip01_R_Finger2" 33 35 "ValveBiped.Bip01_R_Finger21" 34 36 "ValveBiped.Bip01_R_Finger22" 35 37 "ValveBiped.Bip01_R_Finger1" 33 38 "ValveBiped.Bip01_R_Finger11" 37 39 "ValveBiped.Bip01_R_Finger12" 38 40 "ValveBiped.Bip01_R_Finger0" 33 41 "ValveBiped.Bip01_R_Finger01" 40 42 "ValveBiped.Bip01_R_Finger02" 41 43 "ValveBiped.weapon_bone" 9 44 "ValveBiped.weapon_bone_RHand" 43 45 "ValveBiped.weapon_bone_LHand" 44 46 "ValveBiped.weapon_bone_Clip" 45 47 "ValveBiped.Bip01_L_Finger12" 23 end How do I fix it?
  14. Complete GUIstudioMDL problem. https://developer.valvesoftware.com/wiki/Can't_find_steam_app_user_info this Troubleshooting. Thanks. but, I want 'Hacking part' Video or IMG(before, after). IMG is not clear now uploaded. ex : [Custom Model.qc] You don't need this first line. - It means to delete? This line is where you model will be compiled to and the name of it. Which you can change. Only change .mdl name. - I do not know what you mean. I copied these from the other side. - I do not know what you mean. This is where it is gonna call for textures to put on the model. So make sure to put your materials here or you can edit it. I recommend leaving it. - Says not modify mean? I got rid of these since I believe ther are mostly CS:S actions. - It means to delete? [Origin Model.qc] - Does it need to edit???? please Add Video or IMG(before, after). Sorry. English is not good, I can not understand your meaning.
  15. nmrih in don't work 'Skinchooser HL2 ver.'. use 'Skinchooser HL2:DM ver'.