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Porkchops4lunch

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Everything posted by Porkchops4lunch

  1. Is this even hl2 engine still? Delicious screens, can't wait.
  2. It's been 2 years since this was released, Time for an overhaul. If anyone remembers my "dead labs" to "genex" transformation, this is a lot like that only keeping the same name this time around.Players find themselves within an apartment building when a siren can be heard emanating from somewhere in the distance. Drawn to the call, you and up to 7 other players will navigate through a building under construction, a shopping center, crowded streets and arrive at their ultimate destination, St. Sebastions hospital. DOWNLOAD HERE: http://gamebanana.com/maps/188617
  3. So, there's this very large railing in the nmrih asset pool from nmo_biohazard, and I more or less built a map around it trying to loosly re-imagine the first resident evil mansion. Here it is. You and up to 7 others find yourselves in a helicopter crash outside of a mysterious mansion within the woods. Players must seek refuge within the mansion to escape a large horde tearing a path from behind. Inside the mansion players will navigate all the various rooms unlocking secrets within them to progress. Should players figure their way out and remain in one piece, a laboratory awaits below. (soon)
  4. o rly?
  5. So with beta content removed it's left my map a pretty big mess. I gotta nuke all the beta stuff in favor of stable content. It's alot of work I don't feel like doing so idk ¯\_(ツ)_/¯ vent: just before the beta dropped i had everything textured and ready to go with vanilla content. Then the beta dropped and all these delicious goodies were in it so I worked as much of it I could into my map changing it fairly drastically. Now I have to go and undo all the re working I did and fuck am I dumb lol false alarm
  6. I've been really sick the past week, will be sorting this out when I'm better.
  7. I really love the firetruck objective, very very clever. Generally a very nice looking map especially the forest. The one issue I can't un-see is the repeating brick texture line in the sewer tunnel (might just be me).
  8. [waits patiently]
  9. dat detail tho, love when people bring up tiles from the floor.
  10. I asked CougarMagnum if he would be kind enough to replicate the antagonist Negan's bat "Lucille" from The Walking Dead. Here is the result. Note: it does not make the bat suck any less, only more aesthetic. "Lucille is a baseball bat wrapped in barbed wire first encountered in the episode "Last Day On Earth" of Season 6 of AMC's The Walking Dead. It is used by Negan to kill both humans and walkers alike." http://gamebanana.com/skins/145228
  11. Been sitting on this for a while. A replication of the nazi zombie map "verruckt". survive 5 waves of 25 runners. Players start separated and meet up as the map progresses. http://gamebanana.com/maps/190204
  12. Players find themselves trekking through underground passes, climbing through trains and getting lost amongst the streets in the pitch black fog that has fallen over the city. UPDATE: additional objective improved lighting less confusing major detail pass zombie spawns drastically reduced added 4 secret supply crates added new areas: roof / diner extraction extended http://gamebanana.com/maps/190044
  13. uhhh... Has this always been there? I think this is the first I've heard that this texture is missing.
  14. models

    I've been waiting a very long time for walking dead player models in nmrih, thanks.
  15. y-you used zombie entities instead of spawn brushes? Interesting.
  16. Pssst... Hey kid, got a new update for ya'. Don't tells nobody.
  17. damn, I guess the embed didn't work out, http://gamebanana.com/maps/194606
  18. I'll come back to work on this but for now I think it's in a pretty good place. This map is loosely inspired by The Shawshank Redemption. Players find themselves locked in a cell when an explosion can be heard simultaneously releasing them. The idea here is that players are following closely behind some unknown persons jail break and players will have to traverse an overrun prison located on an island location. Players will navigate through storm drains make their escape via a player controlled boat along a canal leading to open waters. I had hopes of this map eventually becoming an official submission to the NMRiH but I can't see it fitting into the standard universe. I can't justify why players are wearing civilian clothes locked in a old prison and/or why it would be overrun with civilian zombies.
  19. Unfortunately while durkhaz was still releasing updates for this map the final one, v5, he forgot to re-add a second crate by accident. If I remember correctly the second crate was originally in the infected water section and when he edited it so the tnt would be able to spawn there, he removed it.
  20. Thanks? I think?
  21. ye boi, it's lit af emoji emoji
  22. oh really? damn..
  23. [moistening intensifies]
  24. looks pretty tight so far, keep at it