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Bubka3

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Everything posted by Bubka3

  1. Maxx has posted numerous things about NMRiH2, just take a look at his post history on the Steam forums.
  2. Sucks they got rid of Gravatar in this version. Now a bunch of people are missing avatars.
  3. This guide goes in depth about things: http://steamcommunity.com/sharedfiles/filedetails/?id=334564718
  4. Barring any issues or changes in schedule, we have some map content updates for nmrih. Even though nmrih2 is in development, we still have some members working on nmrih. As for sneak peaks, nayor recently posted some screenshots of nmo_broadway2, which you can find here: click me.
  5. SRCDS doesn't take advantage of multiple cores. Combined with your cores being clocked very low, this is probably the cause.
  6. So, I looked over the included plugin and cleaned it up. The benefits of my version are: It's coded in new syntax (so SM1.7+ required). It's shorter (and easier to read because of it). It's smarter and because of that you can run it directly from the plugins folder. It doesn't use any ServerCommands to control if the plugin is on or off like the original version. The zip includes both source code + compiled version, and goes directly in your server's plugins folder: https://dl.dropboxusercontent.com/u/380297115/ravenholm_boss.zip
  7. MOAR!
  8. I wouldn't base your decision solely on damage. The fubar has a huge stamina cost.
  9. This was patched after Valve released an update for source engine.
  10. Riley is in touch with Porkchops, so I'll be closing this. (and personally, good luck Porkchops!!! )
  11. Some things on the list Riley provided have been already released in the 1.0.9 series, such as Abrasive saw. Other's we're still working on. We'd like to get 1.10.0 out. It's just taking longer than we hoped for.
  12. It doesn't work like that.
  13. You usually can't change a graphics card on a laptop because it is soldered into place.
  14. The latest stable version of each is working fine for many people. I'd recommend you contact them on their forums for further assistance. https://forums.alliedmods.net/forumdisplay.php?f=52
  15. I assume you overwriting default zombie models? If so, you can just pakrat them into the map and it will only work on this map.
  16. Updated thread title with correct version number.
  17. Do you actually need the models pack to play this map or is it merely a suggestion?
  18. Source engine is hard coded to 4 dots. That's all. It's the same version.
  19. http://www.nomoreroominhell.com/forums/index.php?showforum=42
  20. Pretty sure that's hard coded in the engine, and we don't have access to edit the engine.
  21. HDR cubemaps were missing on one map, and that was fixed within an hour. Case closed. Closing thread. OP Feel free to open a new one for each issue that you believe you've encountered.
  22. Use MMS 1.10.6 and any recent SourceMod version.
  23. MM:S 1.10.6 works fine. SourceMod pushed a gamedata patch at around 8AM EST today to fix the plugin issues.
  24. You can PM me with what you need changed.