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Bubka3

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  1. An update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include: Featuring nmo_broadway2, the sequel to the first map We thought that we had gotten away from downtown broadway, only for our getaway train to breakdown on the tracks. Those of us that remain went to some apartment building to barricade ourselves in while we figure out what to do to escape this never ending hell. We think we might have seen signs of unlooted supplies to the south so that’s a better place than any to start. nmo_suzhou has been added The old city of suzhou has seen much in its centuries of existence, but the shambling army of the undead is a first. The city police force made an effort to screen and evacuate the people present in the city. Their efforts were not sufficient and the dead overran the living, packed evacuation centers became slaughterhouses, what few survived resigned themselves to death on their own terms. The evacuation centers by the Grand Canal are now silent... save for the whistling wind and the moans of the dead. Perhaps someone is still out there on the waters. One can only hope they are listening. The following community made maps are now available. We'd like to thank these people for all their hard work on these maps. nmo_boardwalk by Dr Hammer, Demo, and BillionLioe nmo_quarantine by Coolz nmo_shelter by Fersigal and Atheist nmo_underground by Atheist, Extragamer, and Drunk_Steep nmo_vertigo by Ulreth nms_camilla by Atheist and Extragamer nmo_chinatown has been updated Playerclips have been fixed nms_flooded has been updated Skybox has been adjusted Miscellaneous props and textures have been added
  2. Add the custom maps to the mapcycle.txt file in the cfg folder. If you dont have one simply copy the _default.txt provided and rename it + edit it.
  3. iirc this is the owner: https://steamcommunity.com/profiles/76561198138115269
  4. We do not have a 3rd person animator so no 3rd person animations for suicide are implemented.
  5. Erhm, 1.08 was released a long time!
  6. Simply report the post and describe the problem. We'll take care of it.
  7. Do you have a crash dump/trace for us?
  8. You'll want about 512MB-1GB per srcds instance depending on map and plugins. CPU wise I'd recommend something beefy per core. More cores at a lower clock speed won't do the trick because srcds is (mostly) single threaded. I use Intel Xeon E3s for all of my servers.
  9. Looks like this map is broken. Now stop cheating! Locking thread...
  10. Woo, the like buttons are here!
  11. If he's leasing a game server then he'd need to connect to his provider's FTP server to install maps and plugins. It's actually very easy and highly recommend FileZilla, a drag and drop client. Hope this helps!
  12. Whoops, this escaped me. Either way, fun's over boys. Also, I'm gonna leave this here:
  13. Maxx has posted numerous things about NMRiH2, just take a look at his post history on the Steam forums.
  14. Sucks they got rid of Gravatar in this version. Now a bunch of people are missing avatars.
  15. This guide goes in depth about things: http://steamcommunity.com/sharedfiles/filedetails/?id=334564718