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Showing most liked content since 05/01/20 in all areas

  1. 1 like
    I took some time during the pandemic lockdown working on an objective map for a game about pandemic. Thus far it’s been fully layout and has most of the objectives implemented. The next stage is to put props and details. Different from my past maps, this map is also to experiment different mapping technique by not focusing too much on small stuffs and hopefully in later stage I wouldn’t be overwhelmed by stress to wrap up a map. Meanwhile I am also implementing the same technique on nmo_dimension, so that will be wrapped up and get polished too. This celestial map will average plays like 30 minutes and probably 50 if you are the first time or being the check-every-corner type players. There are secret rooms at different places. They reward you with special items that I prototyped recently with intricate entities wiring (no they won’t make the game explode, entdata 30% and edicts about 200+/2000 so far, trynna be as vanilla as possible) Just wanna share something here. If any one is still around. Stay tuned and stay healthy.
  2. 1 like
    Nice stuff sir, Glad to see some life again on these forums. If you need some playtesting, you can always hit me up. Cheers
  3. 1 like
    42 sec~. When use Gene therapy, Player's view is like bug. I suggest that add the effect like when infection to screen. Example, blood vessel ( or blue blood vessel) --- Add 19:50(JST) --- > When use Gene therapy, Player's view is like bug. This is bug. https://github.com/nmrih/source-game/issues/889
  4. 1 like
    Introduction: All that Time that I was playing No More Room In Hell,I saw that Baseball Bat...And Everyone picked a Good Melee Weapon Like a,Sledgehammer,Machete and Even Fireaxe,I had Two Choices,Pick the Baseball Bat,or Go with the Bare Hands trying you luck to not get the Flu/Virus,I choose the First Option,Picking that Bat. But on the Time I Saw that...Texture,and Model,And even the Damage,The Damage is Like: Quick Attack= 2 or 3 Hits on the Head,Heavy/Powered/Charged Attack= 1/2,Depends of the time that You I'll maintain you Bat charged. So Imagine you "The Player" Only You,On a map,let's do a Supposition,Nmo_suzho,You are at the Final,You have the Baseball Bat,And there's a Lot of Runners and Kids,Comin' for you (Veridical),And them You get Nervous because You have Only a Bat,That isn't Big Thing,And You kill 2/3 Runners and 2 kids,But them the Runners do a Huge Group and Kill you. The Delay when you attack with Baseball Bat,Is kinda High,The Damage,Is low,Even if you try to do Charged Attack,And Sometimes the Hint Doesn't Count. My Idea: Well It's Simple,I suggest for the "Last Update" For No More Room In Hell,New Baseball Bat Variants,Wood Bat,with Metal Bat,By the way (I think that already have a Metal Bat,I guess it's default,Ugh,I don't know,Doesn't look's like it's metal or something",And a Survival Bat ones,With Barbed Wire for Example,Here are Some Stats about this: Wood Bat (Common),Can be Found Easily on the Start of the Map: On the Head of the Zonbie: Medium Damage,1/2 Hits,That's the Quick Attack,Power Attack,1 Hit only on the Head,*Depends of the Zombie and Time that you Gonna charge the Bat"... Spawn Rate: 54% Metal Bat (Not So Common *Uncommon) On the Head of the Zombie: Above Average,1/2 Hits,That's the Quick Attack,Power Attack,1 Hit only the head,*depends of the zombie and time that you gonna charge the Bat".Spawn rate: 32% Modified Bat (With Barbed Wire or Something): High Damage,1 Hit,That's the Power attack,2 Hits on the head,Quick Attack. Spawn Rate: 12 (just like the Chainsaw spawn rate). Gallery: Wood Baseball Bat: (Random Wood Bat Taken from the Google) Metal Bat: Modified Baseball Bat (Yeah,That's Lucille)
  5. 1 like
    i suggest levels to nmrih and/or nmrih2 like the online friday 13. i suggest this because some players call me noob but they dont know my pro skills.
  6. 1 like
    kick vote isnt working, everytime players vote yes, the player can rejoin same server after we kick the player. please fix this. i suggest you fix this first.