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  1. Today
  2. I am quite new to mapping, and like many, have learned from YouTube and other tutorials. I started editing an open source map I am using for a server that's a WIP, and have been pasting some buildings in, changing textures, re-designing rooms, etc. Nothing too complicated but not necessarily basic either. My compile log shows a leak, so I went to the entity and loaded the but the line zig zags around and goes through a solid skybox. I tried to delete the entity (obviously, this won't work, as it just shifts to another one) and the problem of course, persisted. I have seen the same line exiting going up, down, etc. I have tried selecting all with the entity origins thing enabled, and there are none. I even at one point tried expanding my skybox as the leaks developed, but they just kept expanding. I also tried enclosing the other 3d skybox in my map's main skybox. Also, the leaks are intermittent. Sometimes the compiler won't report them, but it usually does. (I have been finding false positives, as the leaks persist when I actually load the map up in game, with typical symptoms like water problems being a giveaway) I did also try copy/paste into another vmf file. Leak persisted. Another odd thing is (as you can see, by my odd file name) I have quite a few backups of the map. The leak didn't really show itself until later stages in my map. Odd VMF: http://www.mediafire.com/file/ubzeb9pfklz8z4r/rp_nova_prospekt_v8a-7-test-backup8-2.vmf Compile log ** Executing... ** Command: "E:\SteamLibrary\steamapps\common\GarrysMod\bin\vbsp.exe" ** Parameters: -game "E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "C:\Users\User\Desktop\rp_nova_prospekt_sources\rp_nova_prospekt_sources\vmfs\rp_nova_prospekt_v8a-7-test-backup8-2.vmf" Valve Software - vbsp.exe (May 25 2017) 8 threads materialPath: E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials Loading C:\Users\User\Desktop\rp_nova_prospekt_sources\rp_nova_prospekt_sources\vmfs\rp_nova_prospekt_v8a-7-test-backup8-2.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar material "maps/rp_downtown_v4c_r7/wood/woodstair002b_2250_-1322_-140" not found. Material not found!: MAPS/RP_DOWNTOWN_V4C_R7/WOOD/WOODSTAIR002B_2250_-1322_-140 material "cs_italy/pwood1" not found. Material not found!: CS_ITALY/PWOOD1 material "metal/forest_metal01a" not found. Material not found!: METAL/FOREST_METAL01A Could not locate 'GameData' key in e:\steamlibrary\steamapps\common\garrysmod\garrysmod\gameinfo.txt Patching WVT material: maps/rp_nova_prospekt_v8a-7-test-backup8-2/nature/blendgrassgravel001b_wvt_patch Patching WVT material: maps/rp_nova_prospekt_v8a-7-test-backup8-2/nature/blenddirtmud003a_wvt_patch Patching WVT material: maps/rp_nova_prospekt_v8a-7-test-backup8-2/nature/red_grass_thin_wvt_patch Patching WVT material: maps/rp_nova_prospekt_v8a-7-test-backup8-2/nature/canal_reeds_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) **** leaked **** Entity light_spot (-3519.00 2991.67 889.00) leaked! Processing areas...done (0) Building Faces...done (0) Chop Details...done (1) Find Visible Detail Sides... Merged 290 detail faces...done (1) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day02_09_hdr*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day02_09_hdr*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (1473713 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 6515 texinfos to 3446 Reduced 430 texdatas to 329 (21092 bytes to 16593) Writing C:\Users\User\Desktop\rp_nova_prospekt_sources\rp_nova_prospekt_sources\vmfs\rp_nova_prospekt_v8a-7-test-backup8-2.bsp 7 seconds elapsed 1.049162 -3.207047 0.000000 -1.049033 -3.207047 0.000000 -1.049033 3.206336 0.000000 1.015345 -3.207047 0.000000 make_triangles:calc_triangle_representation: Cannot convert ** Executing... ** Command: Copy File ** Parameters: "C:\Users\User\Desktop\rp_nova_prospekt_sources\rp_nova_prospekt_sources\vmfs\rp_nova_prospekt_v8a-7-test-backup8-2.bsp" "E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\rp_nova_prospekt_v8a-7-test-backup8-2.bsp"
  3. Yesterday
  4. damn, I guess the embed didn't work out, http://gamebanana.com/maps/194606
  5. Porkchops, where can I find nmo_emergency_1906 ?
  6. Last week
  7. Hello, please explain how to change the model of the character in the game, and in more detail. In the workshop of the steam, I discovered the Clementine model for garris Mod. How to install it? I really want to play for my favorite character https://steamcommunity.com/sharedfiles/filedetails/?id=376169614 On the Internet there is no information about how to replace the model in the game. I would like Clementine to replace the character BadAss
  8. Nmo_shelter_test_Versions I've been mapping for some time now, about 2 years i'd say which is mainly me just playing around with the tools in hammer. It was actually never my intention to submit a complete community map, as i just saw it as a tool to play around with. After some struggle of real life problems like school and other silly stuff, i've decided to get you guys updated upon my progress of my latest maps. I had played around with 5 other map kinda designs, but i wasn't really satisfied with any of them or how they would've turned out, which lead me to being stuck and not achieving any progress at all. So after 5 scraplings (copat, atex, shelter (first attempt), shelter (second attempt), shelter (final attempt) i hope i will finally be able to release this one as i really put a lot of time in it to get it done. A more detailled topic will follow soon i hope
  9. movie

    @ Short Drop difficulty : If you succeed a map in 1 time: yes it is very easy. The difficulty is managed by the number of live players: 1 = easy; 8 = very hard. Text: The text appears by 3 lines between 5 to 10 seconds Line 1: the name of the speaker Line 2: text in french Line 3: text in English If you miss a line, maybe your server uses a lot of plugin. elevator: Yes they are useful for protecting themselves, killing the zombies and taking the welder. Spawn location: For weapons and ammunition, the program spawn 1 weapon and more ammunition for this weapon in 6 places random. It is normal that several spawn box at the same place. Environment: It will be develope in V2 Obj in english just update your .nmo file https://drive.google.com/file/d/0Bw7cgMEqvaiWWk0tN25tdzRkbUk/view?usp=sharing mrblagues
  10. movie

    I just tried it. The environment quality is a bit ehhhh but objectives are certainly original. I died before I could find the last two covers, but I lost a lot of time because I didn't really get what I was supposed to do, and the objectives are in French. The other text, that was in English, was only a flash, and I couldn't read it promptly, especially since it comes paired with French text as well and it doesn't make it immediate for me to notice that there's English underneath. Anyways the map is nice, a bit easy on the zombie side I guess, but I don't mind. I saw a lot of drawers and car trunks that could be opened but there seemed to be nothing to collect, and some switches for the car lifts, not sure if they can be used to crush the zombies. I noticed some items spawned twice, like after you collect one, a second one is still there in the same place as the first item. Anyways thanks for making it
  11. movie

    Hello, after nms_protect_your_home.bsp (download). I present the part 2 : "nmo_downtown" (DOWNLOAD) Download and more Screenshots nmo_downtown https://drive.google.com/drive/folders/0Bw7cgMEqvaiWb1BfVEs2b3BRV28?usp=sharing Please admin server In the "mapcycle.txt" file, place "nms_protect_your_home_v3-en" or "nms_protect_your_home_v3-en" and "nmo_downtown_v1" afterwards. -------------------------------------------------------- Feature : Type : objectives Safe Zones : 0 Play time : 40 minutes Difficulty : 1 player = easy | 8 players = very hard Surroundings : night Respawn player : 1 in obj complete + 1 by players Number of zombies to kill : NA Developement : V1 .bsp = 17 388 ko .nav = 366 ko .nmo = 6 ko -------------------------------------------------------- Changelog nmo_downtown.bsp v1 market : add player clip corectif alarme (spawn zombie) street : zombi can go in bus players can't jump to the bar fix bug : Player blocked in the roof of the bus gaz station : runner can't spawn near players cars dealer --> garage : fix bug : the door can be open by zombi and player all map : add 8 random spawn for the gaz can add 2 ramdon spawn for the extinguisher extinguisher can turn off all fire (fun) add 8 random spawn for 3 welder fix bug : player can't be invinsible fix bug : player are not freeze scren in bus camera kill entity was be used add respawn player after obj complete "aire toxic" add new obj "Toxic air" UPDATE .nmo files : Obj are in English https://drive.google.com/file/d/0Bw7cgMEqvaiWWk0tN25tdzRkbUk/view?usp=sharing beta_v2 bug know : player can be invinsible [beta_fr] 1th upload in privat -------------------------------------------------------- Good luck !! mrblagues http://steamcommunity.com/profiles/76561198055313963/
  12. The game crashes randomly when I'm playing. Sometimes I can play just fine but sometimes the game crashes randomly. I followed the steps to see if there was a crash error report but there was none. I have a MacBook (Retina, 12-inch, Early 2016) and have OS X El Capitan Version 10.11.6
  13. If the .nav file is still missing once I've got this running, I create one and make it available to the community. ~FF~
  14. I've just been looking at the screenshots for your map and saw the top view. Nice layout and great use of space. If I can make one small suggestion for future mapping ventures... I noticed the the top of each of your buildings had what ever default texture you'd applied when creating the brushes. As a performace tweak, it's recommended that, all surfaces not be visible to players have the NO DRAW texture applied so the compiler ignores those surfaces during the compilation process. This is all to easy to overlook, so it's a good practice ensure a NO DRAW phase is part of your mapping process before releasing Regardless, nice map... I will be adding it to my community map instance of my NMRiH dedicated servers, which I am planning to start hosting in the next few days. (It's my next server project) I will credit all used community mappers in my MOTD, so you will be credited for you hard work regardless of what map is running. Good job...
  15. Earlier
  16. I've always had trouble getting into punk music or political music in general. Same with thrash oddly enough too. Partially because of the people that listened to it around me coming up, you either have shitless layabouts who just want to party and be irresponsible or you have overly serious, 'can't have fuckin fun around them because everything is a issue that needs to constantly be fought for' type of people. I hear what you're sayin though about learning an artist's ideology being a turn off. I have the opposite problem where i could care less about the artist as a person, i tend to separate the creator from the creation. A person is often too flawed for me to get behind based solely on the merit of their creations. Even if i feel a deep connection with the work, like 'this person really gets it', it still won't make me feel closer to them as a person. I like art just because it's a lil slice of fresh perspective and insight and sure knowing more about the creator helps one decipher the true meanings of the art but at the same time i often don't care about the message being pushed by them, i care about what it evokes in me, what meaning i find. On a somewhat related note, i feel similar about quotes/ideas, like if a real piece of shit human being said something true, it remains true, even though the person who said it is garbage. A child raised in a sick environment more than likely becomes a mentally sick child in some way and in turn lashes out at their environment in various manners. their art is a reflection of them dealing with that environment and often has insights about their struggles, but it is the art of the struggle you relate with more than the being that created it. I think a lot of the 'sickness' in the world stems from a fundamental lack of understanding of humans as animals first and foremost. Too many people in survive mode, focused on the animal part of their brain (feed, fuck, fight/flight, self preservation, applications of will to maintain a domain) and not enough people understanding themselves and what controls them. You only truly have control over 1 person in this life and you're gonna allow yourself to have masters? internal ones no less. ones capable of being destroyed. people cool with being led around by their compulsions are no different than animals to me, animals with iphones.
  17. Add the custom maps to the mapcycle.txt file in the cfg folder. If you dont have one simply copy the _default.txt provided and rename it + edit it.
  18. it doesn't count when sv_cheats 1 is on, also goes for almost any source game out there, unless you start working with plugins like unlimited ammo (which i strongly discourage)
  19. Hi guys, I needed a little help here. I would like to ask if achievements counts when cheats are enabled?
  20. So I run a listen server for just me and friends, and I noticed that all the custom maps don't appear in the list of maps when we want to vote for the next map, or to change the map. I know I can use the console but for that I need to know the exact map name, and also I prefer the vote system. How can I make the rest of the maps show up in that list?
  21. Hahaha, don't worry it does not lag, there are few zombies compared to real stadiums, maybe 100 (a common wave has that)
  22. PvP (Player vs Player) - Colosseum Hello everyone! Let me introduce to you my new map for NMRIH based on a coliseum The Colosseum was more than just a pile of big rocks, it can hold thousands of spectators and still be considered a magnificent stadium ideal for shows and epic fights to death. Now is your time, enter this gladiator arena and be the last man standing in order to reach the glory and freedom that you seek! Don't be afraid of the zombies as they will be watching you the whole time... Download & Screenshots: http://gamebanana.com/maps/195737 - Medium size arena - Walls and pillars with details - Different types of mele weapons to fight with - Special weapons available at the center of the arena - Zombie crowd NOTE: This map does not include navigation file as it is supposed to used only with a PvP mod USEFUL COMMAND: sv_respawn_time_notoken 10 Hope you enjoy it! Any suggestion, bug or feedback that you find to improve this map will be appreciated, Ulreth. Version 4 - 26/06/2017
  23. Unfortunately while durkhaz was still releasing updates for this map the final one, v5, he forgot to re-add a second crate by accident. If I remember correctly the second crate was originally in the infected water section and when he edited it so the tnt would be able to spawn there, he removed it.
  24. also use showtriggers_toggle to see trigger_"..." also works for zombie spawn brushes
  25. Hello,i'm from china.I love this game and I have a question. What are the console commands that show the red or purple border of the trigger for a map event? Thanks for your help.
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