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  1. Yesterday
  2. Real gamers play team fortress two on their Xbox 360
  3. type your servers and port and join, without command
  4. Do you mean Global Internet Server or just LAN Server? Please edit your post with these information,so people can help you faster than asking for this question and looking for the answer in the next comments.
  5. Last week
  6. Hi everyone.I'm just a new player of this game, the first thought of me to this game is really awesome.I would like to share it with my friends and enjoy playing together,but then the problem had came.I wondering is there any guide for me to play with my friends on my own private server. I'm really anxious about anyone can share with me for how or what should i do to play with my friend. Anyone can share with me on how am i able to play with my friends on my private server. Thanks a lot.
  7. Earlier
  8. another Snake pake coming your way: https://imgur.com/a/wRDhK
  9. download: https://www.dropbox.com/s/x3xi699b12swq8u/Mockery_2_War_of_the_mockening.bsp?dl=0 it has lighting and some of the same problems of the first map are reduced
  10. Any screens, i don't want to dl something i'm uncertain of with how it looks or feels,no hate though. I just want to see what it looks like, before i decide to mash that install button
  11. i love it
  12. you can not beat the map if you are a hosting a server on ur computer meant to be played with 8 players features: no extraction point, over crowding of zombies, zombies on ladders, to many kids & runners, very narrow hallway, 2 random spawns in the sky and 6 on the ground, random textures, missing textures, water, non~inf.~water, base jumping, hidden areas, very linear, texture clipping, no zombie spawn brush, random clips, no skybox, map leaking, no vis groups, heavy amount of npc to increase cpu usage on low~end pc. download link: https://www.dropbox.com/s/rh08izyz1d9hk5h/Mockery.bsp?dl=0
  13. Hey all, Get 30% off game server hosting at BlueFang using code "cyber2017" during checkout! This offer expires Tuesday the 28th of November at 12:00am EST. Shop Now
  14. it's only for client, not for server use An better put this files to the folder ...\SteamApps\common\nmrih\nmrih\custom
  15. So, i decided to make a blog, because i can ? i'll just decide to drop some images from time to time in here https://imgur.com/a/dVQ2B
  16. How to install skins Stable Version of No More Room In Hell: 1- Go to nmrih folder,steam,right click on nmrih,properties,and local game files, 2-Now go,nmrih,and Custom,inside of custom now you have to do a folder called customize,put the skin files (Materials,Models) Done. For nmrih Beta The same thing of 1 step 2- Now is different,just drop the skin in the nmrih folder.
  17. Damm,that i call a NICE TEX
  18. I Think this is not possible,just Port forwading or Dedicated server.
  19. Sup i'm Daniel Rodrigues da Cunha,Brazzilian i'm 13 year old i'm just a intermediray difficulty skinner,and Betaimporter. My skins,well they are at Gamebanana https://gamebanana.com/skins/games/124 Contact info: Gamebanana:https://gamebanana.com/members/1589308 Steam:http://steamcommunity.com/profiles/76561198399800731/ or http://steamcommunity.com/id/danielrodriguesdacunha6614/ And just a final note here,im really want to get him in the NMRIH DEV team,No More Room In Hell is my favorite game,played that game,god 234 hours in that account i'm learned Skinning and Betaimporter by viewing tutorials in the internet,some skins im do at Gamebanana is just for train my skill,have a Good Day :). Extra things about me: Damm im extremely fan of zombie games and films like Night of Living Dead,and Contagion ,Other zombies games im played: Left 4 Dead 1 and 2 and,Zombie Panic! Source,eeh and a bit of Brainbread2,don't liked much because eh,is a quite horrible.
  20. Wow, thank you so much for such a detailed and thought-out answer, it really means a lot! I haven't had any prior experience in hammer or pretty much any 3d mapmaking, the only experience I had was the few basic test maps I made prior to this to learn the ropes. I think that inexperience is a big part of a number of some of those issues you mentioned, but I definitely learned a ton by doing this and have a number of things I think I can improve upon in the future. I did use areaportals wherever I thought was appropriate, namely in each of the entrances to the building and in various doorways and windows and such. I didn't use any areaportalwindows, however, even though you're definitely right in that there's probably a couple places where they'd be applicable. Your comment about the flickering lights is something that never even occurred to me, and even though they don't bother me as much it would probably be worthwhile to slow them down and to make them less bright as well. I like the idea about the fences being pulled down, and I definitely agree that right now it's a little unrealistic to have the zombies just spawn around them. It's just always a little bit of a design tradeoff I think, since that also introduces invisible walls... I can probably get away with making some of the fences be pushed down towards the interior of the map, so that a player couldn't jump out but one could imagine a zombie climbing up it like a ramp. You're also definitely right about the key objectives; once I learned how to randomly spawn keys and a welding torch I admittedly copied and pasted that for the other secret areas lol. I like the exploding gascan idea and it might be worthwhile to make one secret be accessible only by welding torch rather than key/welding torch. I clipped as much as I could, and really the only thing I can think of that can be significantly exploited is the table in A. My issue with clipping certain things though is that from a player's perspective it's extremely frustrating to be trapped against a wall or a corner by zombies because you can't jump over an object that in real life you very easily could vault over. I'll look into it a little more though and see if I can find some reasonable stuff to clip. As part of my own thoughts, I think one of the biggest issues with the gameplay of it right now are that most of the objective entrances are pretty close together---especially B---which makes it easy to defend the point just by corralling the zombies outside the objective and just meleeing them. I think it'd be a ton of work to redesign and restructure those parts of the map though, so I think it'll probably just be something I keep in mind for the future... Thank you again for your input and I'm glad you found it interesting!
  21. Looks interesting, i'll definitely take a look at this one when i have some time Edit: Map looks very cool, very ambitious and very very unorthodox for a first map. Any chance you have experience with the hammer editor or any other editor, because you have so much things that a first timer won't have like a displacements map. There were certain things that bothered me, not from playing but from a design viewpoint. Did u use Areaportals by any means ? Could boost performance by a huge bit if you use areaportalwindows in certain areas. There were some nasty obnoxious flickering of lights for the eyes, either slow them down or polish them a bit so they don't flicker, rather make it look slower going on and off then making it flicker 4 times a second. Those fences behind the bushes made the map feel unrealistically as zombies looked like they were appearing out of the ground (just pull down some fences or make it look like one of these fences were pulled down) As cool as key objectives might look, would be cooler if you could add some variety to the secrets (instead of having a key, force the player to look for a gas can and explode a certain wooden barricade to gain access to a certain area, e.g: nms_midwest "in that map you have to look for a gascan, weld it and extinguish it" or nms_arpley "in this map you have to look for a key and a gas can and a wall will explode" Also another small thing, would be amazing if you could clip the top of certain parts as players can exploit certain stuff to get on top of stuff I hadn't really have the time yet to narrow the playtesting, but i'll defo look for more stuff as time goes on. You have that cool ld flow i like. Keep up the good work and i hope to see more of your maps in the future
  22. nms_substation After weeks of frantically fleeing the zombie hordes which terrorized the world and turned the dense cities into deathtraps, in your flight you and your group eventually stumble upon a small rural power station and hope to find respite for at least a short while. You quickly recognize the signs of a failed last stand here though; blood stains and chewed corpses, frantically gathered ammo piles, partially demolished barricades, stained and sticky firearms with half-empty magazines. Your group attempts to retreat, but is quickly stopped by the reanimated corpses of those who previously tried to defend this place and the hordes of ghouls which took their lives, and you are forced to pick up whatever scattered weapons you can find and fight to defend yourself until escape is possible. Will you conquer over these hundreds of shambling monsters who moan for your flesh and blood, or will this dark station become your final resting place before you too join the monster's nightmarish ranks? Nms_substation is my first nmrih map and is set in an old substation modified into a makeshift stronghold. It has 2 zones and 10 waves of zombies before rescue arrives, with supply drops every 3 rounds, and runners and child zombies arriving after the first and second resupplies, respectively. Download: https://drive.google.com/open?id=1aOVEHPAUe8P_cxLs7JWiR-mUiJdFOKdd Screenshots: This being my first map there were a number of things design-wise which I would have done differently, but I would love to hear any and all thoughts about things you like/do not like about this map! Enjoy! Download: https://drive.google.com/open?id=1aOVEHPAUe8P_cxLs7JWiR-mUiJdFOKdd
  23. You always can sort servers by tags
  24. hello there. some servers had commands from the game like this command:!guns this is a cheat i started hating the game how i can join server without this comamnds or how i can know if this server not have this command?
  25. Actually nevermind, the problem was the directurl, it was in the map folder instead of the game folder. I don't need any more help. By the way, thanks Grey83 for giving me some suggestions.
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